About
I build software at the intersection of engineering and applied physics. I have five years of professional experience in game development and full-stack software, and I'm currently studying at Collège Lionel-Groulx. My technical interests span aerodynamics, avionics systems, embedded systems, game development, fluid simulation, and more. I approach engineering problems using first principles.
Skills
Experience
Polytechnique Montréal — "Déplace d'air" Wind Turbine Competition
Led a team of three in the design, prototyping, and testing of a lift-based H-rotor wind turbine for Polytechnique Montréal's aerodynamics competition.
- Blade aerodynamics research — lift vs. drag tradeoffs, NACA airfoil profiles
- Axial flux alternator design — coil winding, core lamination, Faraday's Law
- AC circuit design — Kirchhoff's Voltage Law, coil connection topology, terminal blocks
- Applied mechanics — torque, rotational inertia, RPM, mechanical power output
- Engineering under real constraints — wind tunnel speed limits, material and tooling restrictions
Prototype model using magnets weaker than the N42 magnets used in competition
CFD Simulation
Built a real-time computational fluid dynamics simulation inside a game engine to deepen my understanding of fluid mechanics and aerodynamics.
- Particle trajectory simulation using a boids-inspired steering algorithm with separation and cohesion forces
- Bernoulli's principle applied in real-time — inverse velocity/pressure relationship observable in simulation
- Demonstrated on NACA airfoil and bluff body geometries
Lead Software Engineer — Magicbox Logistics LLC
Building a data pipeline for automated product evaluation and outreach. The system integrates third-party APIs, applies statistical modeling, and uses AI-assisted automation to support business decision-making at scale.
- API integration and data ingestion pipeline
- Statistical modeling for sales estimation and trend analysis
- AI-assisted workflow automation
- End-to-end system design from data fetch to structured output
Full-Stack Game Developer — Boss Studios LLC
Contributed to a Minecraft BedWars-style game under Boss Studios LLC.
- Implementation of block placement system
- PvP combat, projectile, and inventory systems
Frontend Developer — Oakley Productions LLC
Contributed to Anime Defenders, a front-page tower defense game on Roblox. The project reached 3.4 billion total visits and over 100,000 concurrent users at peak.
- Implementation of VFX for 10+ different units
- Bézier curve for custom projectile paths
- Animation handling for unit attacks
Full-Stack Game Development Freelancer
Five years of professional game development across Unity and Roblox — building industry-grade systems with applied mathematics, physics simulation, and networking architecture.
- Applied math and physics — projectile motion, FABRIK inversed kinematics, collision systems, wall running, building mechanics
- Networking — client-side prediction, server-side reconciliation, latency compensation, anti-cheat systems
- AI pathfinding — A* and Dijkstra's algorithm implementations
- Frontend — cutscenes, particle VFX, anime-style attack sequences, UI/HUD systems