Steven

Portfolio

About

I build software at the intersection of engineering and applied physics. I have five years of professional experience in game development and full-stack software, and I'm currently studying at Collège Lionel-Groulx. My technical interests span aerodynamics, avionics systems, embedded systems, game development, fluid simulation, and more. I approach engineering problems using first principles.

Skills

Languages C# Python JavaScript Lua
Engines & Tools Unity Visual Studio Code/Community Roblox Studio Blender
Areas Applied Physics Applied Mathematics Networking Software AI Pathfinding Full-stack Game Development Workflow Automation

Experience

Engineering Projects

Polytechnique Montréal — "Déplace d'air" Wind Turbine Competition

2026

Led a team of three in the design, prototyping, and testing of a lift-based H-rotor wind turbine for Polytechnique Montréal's aerodynamics competition.

  • Blade aerodynamics research — lift vs. drag tradeoffs, NACA airfoil profiles
  • Axial flux alternator design — coil winding, core lamination, Faraday's Law
  • AC circuit design — Kirchhoff's Voltage Law, coil connection topology, terminal blocks
  • Applied mechanics — torque, rotational inertia, RPM, mechanical power output
  • Engineering under real constraints — wind tunnel speed limits, material and tooling restrictions
Déplace d'air wind turbine

Prototype model using magnets weaker than the N42 magnets used in competition

CFD Simulation

2026

Built a real-time computational fluid dynamics simulation inside a game engine to deepen my understanding of fluid mechanics and aerodynamics.

  • Particle trajectory simulation using a boids-inspired steering algorithm with separation and cohesion forces
  • Bernoulli's principle applied in real-time — inverse velocity/pressure relationship observable in simulation
  • Demonstrated on NACA airfoil and bluff body geometries
Software & Game Development

Lead Software Engineer — Magicbox Logistics LLC

2025–Present

Building a data pipeline for automated product evaluation and outreach. The system integrates third-party APIs, applies statistical modeling, and uses AI-assisted automation to support business decision-making at scale.

  • API integration and data ingestion pipeline
  • Statistical modeling for sales estimation and trend analysis
  • AI-assisted workflow automation
  • End-to-end system design from data fetch to structured output

Full-Stack Game Developer — Boss Studios LLC

2024

Contributed to a Minecraft BedWars-style game under Boss Studios LLC.

  • Implementation of block placement system
  • PvP combat, projectile, and inventory systems
Boss Studios logo

Frontend Developer — Oakley Productions LLC

2024

Contributed to Anime Defenders, a front-page tower defense game on Roblox. The project reached 3.4 billion total visits and over 100,000 concurrent users at peak.

  • Implementation of VFX for 10+ different units
  • Bézier curve for custom projectile paths
  • Animation handling for unit attacks
Anime Defenders thumbnail

Full-Stack Game Development Freelancer

2020–Present

Five years of professional game development across Unity and Roblox — building industry-grade systems with applied mathematics, physics simulation, and networking architecture.

  • Applied math and physics — projectile motion, FABRIK inversed kinematics, collision systems, wall running, building mechanics
  • Networking — client-side prediction, server-side reconciliation, latency compensation, anti-cheat systems
  • AI pathfinding — A* and Dijkstra's algorithm implementations
  • Frontend — cutscenes, particle VFX, anime-style attack sequences, UI/HUD systems